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|Mecanici||Control teritorial, Licitație, Negociere, Puteri variabile|
""The way to have Power is to take it"" - William ""Boss"" Tweed
Tammany Hall is a game of backstabbing, corruption, temporary alliances, and taking power at all costs. If you want to rule New York, you are going to need to play the city's growing immigrant populations against one another. Help the immigrant groups who owe you political favors, call in those favors to slander your rivals, and win elections.
In Tammany Hall, players help immigrants settle in New York, collect political favors from those immigrant groups, send ward bosses into Manhattan to secure votes, and slander political opponents. An election is held at the end of every fourth year, and the player who uses his power base best will be elected mayor. The Mayor's grip on the city is tenuous at best. After every election, the Mayor must pay off his political rivals by placing them in offices that they can wield to try to take control of the city. Every player is your friend, every player is your enemy.
Tammany Hall was the political machine that dominated New York City politics by organizing the immigrant populations. While the organization's influence spanned from its founding in the 1790s to its collapse in the 1960s, this game is set in lower Manhattan roughly between 1850 and 1870 – the era of Boss Tweed.
8 page rulebook
1 Game board
5 City Office cards
25 Green Immigrant cubes
25 White Immigrant cubes
25 Orange Immigrant cubes
25 Blue Immigrant cubes
35 Green Political Favor Chips
35 White Political Favor Chips
35 Orange Political Favor Chips
35 Blue Political Favor Chips
20 Red Ward Boss Markers
20 Yellow Ward Boss Markers
20 Purple Ward Boss Markers
20 Black Ward Boss Markers
20 Neutral Ward Boss Markers
15 Slander Chips
2 Council President Markers
1 Year Marker
1 Political Favor Chip Sticker Sheet
1 Drawstring Pouch