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Twilight Struggle (Deluxe Edition)

Twilight Struggle (Deluxe Edition)
Cod produs: GMT011
Disponibilitate: La comanda
Specificatii
Dependenta lingvistica Dependent lingvistic
Limba Engleză
Complexitate Medie
Durata (in minute) 180
Numar de jucatori 2
Varsta Minima Recomandata 13
239 Lei *TVA inclus

**Transportul gratuit pentru comenzi incepand de la 150 lei

Opţiuni disponibile


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Detalii:
Producător: GMT Games
Anul Aparitiei 2009
Designer Ananda Gupta, Jason Matthews
Mecanici Acțiuni simultane, Zaruri, Control teritorial, Gestionarea cărților
Tematica Politică, Razboi

"Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are – but a call to bear the burden of a long twilight struggle..."
– John F. Kennedy

In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there then stood only two. The world had scant months to sigh its collective relief before a new conflict threatened. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors. Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. The entire world is the stage on which these two titans fight to make the world safe for their own ideologies and ways of life. The game begins amidst the ruins of Europe as the two new "superpowers" scramble over the wreckage of the Second World War, and ends in 1989, when only the United States remained standing.

Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal: Rome vs. Carthage. It is a quick-playing, low-complexity game in that tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources?

Twilight Struggle's Event cards add detail and flavor to the game. They cover a vast array of historical happenings, from the Arab-Israeli conflicts of 1948 and 1967, to Vietnam and the U.S. peace movement, to the Cuban Missile Crisis and other such incidents that brought the world to the brink of nuclear annihilation. Subsystems capture the prestige-laden Space Race as well as nuclear tensions, with the possibility of game-ending nuclear war.

Components (original edition):

    228 full colour counters
    22"x34" full colour map
    103 event cards
    2 six-sided dice
    1 24-page rulebook
    2 full colour player aid cards

Components (2009 Deluxe edition and after)

    260 full colour counters
    22"x34" mounted map with revised graphics
    110 event cards
    2 six-sided dice
    1 24-page rulebook
    2 full colour player aid cards

TIME SCALE: approx. 3-5 years per turn
MAP SCALE: Point-to-point system
UNIT SCALE: Influence markers
NUMBER OF PLAYERS: 1 - 2

DESIGNER: Ananda Gupta & Jason Matthews
MAP, CARD, & COUNTER ART: Mark Simonitch

A deluxe edition, published in 2009 includes the following changes from the basic game:

    Mounted map with revised graphics
    Two double-thick counter sheets with 260 counters
    Deck of 110 event cards (increased from 103)
    Revised rules and player aid cards
    Revised at start setup and text change for card #98 Aldrich Ames

Upgrade kit for the owners of the previous version includes the following:

    Mounted Map with revised graphics
    New card decks
    Updated Rules & Charts


Awards & Honors

    2012 Ludoteca Ideale Winner
    2012 Gra Roku Game of the Year Nominee
    2011 Lucca Games Best Boardgame for Experts
    2006 International Gamers Awards - Historical Simulation
    2006 International Gamers Awards - General Strategy; Two-players
    2006 Golden Geek Best Wargame Winner
    2006 Golden Geek Best Wargame Nominee
    2006 Golden Geek Best 2-Player Board Game Winner
    2006 Golden Geek Best 2-Player Board Game Nominee
    2005 James F. Dunnigan Award Winner
    2005 James F. Dunnigan Award Nominee
    2005 Charles S. Roberts Best Modern Era Boardgame Winner
    2005 Charles S. Roberts Best Modern Era Boardgame Nominee

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