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|Producător:||Z Man Games|
|Mecanici||Gestionarea cărților, Negociere, Puncte de acțiune, Tablă modulară|
|Tematica||Civilizație, Construire orașe, Economic, Explorare, Medieval, Miniaturi, Război|
From Christian Marcussen, the creator of Merchants and Marauders, comes Clash of Cultures, a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings, build large cities, research advances and conquer those who stand in the way. The game features a modular board for players to explore, 48 distinct advances, seven mighty wonders, and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia.
The game features about 48 distinct advances. The whole ""tech-tree"" is very flexible with no dead ends, yet still intuitive, sensible and ""realistic."" Additionally you have a great overview of what advances other cultures have - no need to ask - just look.
Players start with a civilization in its infancy. Move settlers to uncharted regions and reveal the terrain and its resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider.
The game covers a time span similar to AH Civilization - that is to pre-gunpowder. This epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will.
Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port, fort, temple and academy - all with different benefits! Additionally cities can be ""angry,"" ""neutral"" and ""happy."" Everything integrated in an intuitive and elegant fashion.
Multiple paths to victory
Earn points through:
- Founding cities and increasing their sizes